One of the things that got beat into my head very effectively during my recent trip to Toronto was the fact that July 1st is Canada Day, representing the day that Canada became an independent country in 1867. Another thing that I was made very cognizant of while in Toronto was the fact that the NHL free agency period starts at Noon EST on July 1st. Coincidence? Knowing what hockey means to Canada, I doubt it.
EDIT: Super special Canada-specific link just for you!
Wednesday, July 01, 2009
Tuesday, June 30, 2009
Fortress America
Fortress America is one of my most favorite games ever. It was the next-to-last game produced as part of Milton Bradley's Gamemaster Series in the mid '80s, and is set in an alternate early 21st century where the Soviet Union never fell, and in fact it has conquered all of Europe and the Middle-East, and has influenced successful rebellions such that most of Asia as well as Central and South America band together and join in it a massive invasion of the United States.
The game itself is a fairly light-complexity wargame for two to four players. One player will always play the United States, while the other players handle the invaders. If there is only one invader player, he plays all three invading groups. With three players, one player handles the west and east coast invaders, while another handles the southern invaders. With four players, each power is handled by a separate player.
One of my favorite aspects of this game is the fact that each power group plays differently. While there are definitely similarities to the invaders, the invasion areas for each are different enough that you can't just use the same strategy no matter which group you are playing and expect to win. The western invaders have five American cities to capture right near the coast, but then you have to push inland pretty quickly. The southern invader has to decide if he wants to push straight up or cut to the right, while the eastern invader has to decide if he wants to push more towards the weak southern area or try to push harder into the extremely lucrative by heavily defended NE corridor. And, when playing with more than two players, the invaders can actually come to blows among themselves, as if the invaders win an individual winner is chosen based on how many points they have. Points are earned by capturing American cities, as well as territories with resource symbols and destroying laser stations. I've been the American player before and snatched victory from the jaws of defeat by convincing one of the invading players to leave me alone and to attack another invader to grab points. Man, I love doing that.
The American player has a pretty hard time if the invaders know what they are doing, and playing the American is a very different experience. While the invaders are on the offensive, the American player has to balance defense and offense while trying to keep the invaders from capturing 18 or more cities. The American player has two unique things to help try to win. First, each turn you get to place a laser tower in any of your cities. On each turn, each laser tower on the board gets to fire at any space, with a 60% chance to kill any unit in that space. Since you add one every turn, this can add up pretty fast. Second, rather than having the set reinforcements that the invaders have, you draw reinforcement cards every turn. The cards all have different effects, from placing new units on the board in various spaces (sometimes you have a choice, and sometimes you don't, in where the units are placed) to destroying invader units. The cards are the only way to get the unique American units, partisans. Representing minuteman survivalist groups and other "non-traditional" warfighting assets, these units act like regular infantry unless they are by themselves, in which case they fight like hovertanks, representing their use of guerilla tactics when not combined with regular military units.
Combat itself is pretty straight-forward. Infantry and mobile units (like APCs and IFVs) roll a D6, hovertanks and helicopters roll a D8, and bombers roll a D10 in combat. You usually score a hit on a 5 or higher, though if attacking a city or a mountain space you only score a hit on a 6 or higher unless you have "combined arms," which means you have at least one infantry, at least one armor unit, and at least one air unit involved in the attack. This adds to the strategy because to successfully attack these spaces you need to make sure you have the units you want in position to attack. Since infantry are slow, this can often result in a choice to press an attack with armor and air units now, taking the harder to hit number, or waiting a turn (or more...) to bring up infantry while teh American player continually reinforces his position and gets more lasers on the board. Combats go fast, and can be quite tense when one side doesn't have overwhelming numbers.
In fact, the thing that I like best about Fortress America is the asymmetrical nature of the game. Each side just feels different from the others, especially the American side. Also, unlike many of the Gamemaster Series games, this one will not run on forever if the players decide to go defensive. See, the units that the invaders have in their trays at the start of the game are all the units they will ever have. You start with 20, and then on turns two through six you put eight more on the board each turn. After that, you get no more, ever. So, the invader needs to push hard and fast, because by the time you run out of new units the American player will have six lasers on the board killing your units. And more die every turn, which can never be replaced. It can get tense. The American player never runs out of possible reinforcements, so the American player is just trying to hold out as long as possible. Usually if the American player hasn't lost by turn eight, they can turn the tide as they keep getting new units and the invaders get none.
Definitely one of my favorite games of all time, this is the first game ever to get a "10" rating from me on the Geek. Used copies can be very expensive, but if you like light wargames with good production values and high toy factor (as every piece in the game is a molded plastic piece), it could be worth the money to get your own copy.
The game itself is a fairly light-complexity wargame for two to four players. One player will always play the United States, while the other players handle the invaders. If there is only one invader player, he plays all three invading groups. With three players, one player handles the west and east coast invaders, while another handles the southern invaders. With four players, each power is handled by a separate player.
One of my favorite aspects of this game is the fact that each power group plays differently. While there are definitely similarities to the invaders, the invasion areas for each are different enough that you can't just use the same strategy no matter which group you are playing and expect to win. The western invaders have five American cities to capture right near the coast, but then you have to push inland pretty quickly. The southern invader has to decide if he wants to push straight up or cut to the right, while the eastern invader has to decide if he wants to push more towards the weak southern area or try to push harder into the extremely lucrative by heavily defended NE corridor. And, when playing with more than two players, the invaders can actually come to blows among themselves, as if the invaders win an individual winner is chosen based on how many points they have. Points are earned by capturing American cities, as well as territories with resource symbols and destroying laser stations. I've been the American player before and snatched victory from the jaws of defeat by convincing one of the invading players to leave me alone and to attack another invader to grab points. Man, I love doing that.
The American player has a pretty hard time if the invaders know what they are doing, and playing the American is a very different experience. While the invaders are on the offensive, the American player has to balance defense and offense while trying to keep the invaders from capturing 18 or more cities. The American player has two unique things to help try to win. First, each turn you get to place a laser tower in any of your cities. On each turn, each laser tower on the board gets to fire at any space, with a 60% chance to kill any unit in that space. Since you add one every turn, this can add up pretty fast. Second, rather than having the set reinforcements that the invaders have, you draw reinforcement cards every turn. The cards all have different effects, from placing new units on the board in various spaces (sometimes you have a choice, and sometimes you don't, in where the units are placed) to destroying invader units. The cards are the only way to get the unique American units, partisans. Representing minuteman survivalist groups and other "non-traditional" warfighting assets, these units act like regular infantry unless they are by themselves, in which case they fight like hovertanks, representing their use of guerilla tactics when not combined with regular military units.
Combat itself is pretty straight-forward. Infantry and mobile units (like APCs and IFVs) roll a D6, hovertanks and helicopters roll a D8, and bombers roll a D10 in combat. You usually score a hit on a 5 or higher, though if attacking a city or a mountain space you only score a hit on a 6 or higher unless you have "combined arms," which means you have at least one infantry, at least one armor unit, and at least one air unit involved in the attack. This adds to the strategy because to successfully attack these spaces you need to make sure you have the units you want in position to attack. Since infantry are slow, this can often result in a choice to press an attack with armor and air units now, taking the harder to hit number, or waiting a turn (or more...) to bring up infantry while teh American player continually reinforces his position and gets more lasers on the board. Combats go fast, and can be quite tense when one side doesn't have overwhelming numbers.
In fact, the thing that I like best about Fortress America is the asymmetrical nature of the game. Each side just feels different from the others, especially the American side. Also, unlike many of the Gamemaster Series games, this one will not run on forever if the players decide to go defensive. See, the units that the invaders have in their trays at the start of the game are all the units they will ever have. You start with 20, and then on turns two through six you put eight more on the board each turn. After that, you get no more, ever. So, the invader needs to push hard and fast, because by the time you run out of new units the American player will have six lasers on the board killing your units. And more die every turn, which can never be replaced. It can get tense. The American player never runs out of possible reinforcements, so the American player is just trying to hold out as long as possible. Usually if the American player hasn't lost by turn eight, they can turn the tide as they keep getting new units and the invaders get none.
Definitely one of my favorite games of all time, this is the first game ever to get a "10" rating from me on the Geek. Used copies can be very expensive, but if you like light wargames with good production values and high toy factor (as every piece in the game is a molded plastic piece), it could be worth the money to get your own copy.
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game collection
Monday, June 29, 2009
True North, Day Four
aka, "The Journey of Death!" See, my flight schedule had me landing in St. Louis at 10:55 AM Central time, which would have given me the whole afternoon to get back into the swing of things in St. Louis. Instead, my connecting flight from Chicago landed at 4 PM Central time, which is a bit later in the day. See, when I landed in Chicago, I was greeted with the news that my connecting flight to St. Louis had been cancelled. Oh joy, oh rapture! No explanation, which is par for the course for American. What wasn't par for the course was that they automatically booked me on the next scheduled flight, which was a step up in service from their usual handling of things.
However, it went downhill from there. The new flight should have landed me in St. Louis at 1 PM, which wasn't too bad, just a two hour delay. So, we boarded the plane on time, got everything stowed, and then sat there at the gate, not going anywhere. Turns out the plane radio had a problem, and the mechanics were working on it, and working on it, and then they left to do something and nobody had any idea what was going on. Eventually, after an hour or so of sitting there, they had us deplane. So we stood around in the terminal for a while before learning that we were getting a new plane. There was much rejoicing. So, we all trundled over to a different terminal, to the new gate, and then things kept going downhill.
See, the new plane, which had just landed (from either Newark or Philly, I don't remember which), had a brake problem, and they needed to drain the brake lines and then put new fluid in. So, another hour of standing around in the terminal. Then we finally board the plane, only to sit in it for over half an hour while mysterious goings on were occurring the cockpit. Eventually they got us off the ground and to St. Louis, but I want those five hours of my life back. Those were five annual leave hours! Those are precious!
So, in the end, the old rule was reinforced: CHICAGO RUINS EVERYTHING!
However, it went downhill from there. The new flight should have landed me in St. Louis at 1 PM, which wasn't too bad, just a two hour delay. So, we boarded the plane on time, got everything stowed, and then sat there at the gate, not going anywhere. Turns out the plane radio had a problem, and the mechanics were working on it, and working on it, and then they left to do something and nobody had any idea what was going on. Eventually, after an hour or so of sitting there, they had us deplane. So we stood around in the terminal for a while before learning that we were getting a new plane. There was much rejoicing. So, we all trundled over to a different terminal, to the new gate, and then things kept going downhill.
See, the new plane, which had just landed (from either Newark or Philly, I don't remember which), had a brake problem, and they needed to drain the brake lines and then put new fluid in. So, another hour of standing around in the terminal. Then we finally board the plane, only to sit in it for over half an hour while mysterious goings on were occurring the cockpit. Eventually they got us off the ground and to St. Louis, but I want those five hours of my life back. Those were five annual leave hours! Those are precious!
So, in the end, the old rule was reinforced: CHICAGO RUINS EVERYTHING!
Sunday, June 28, 2009
True North, Day Three
I started the day by calling HSBC again, and telling my story again. The non-Indian lady who took the call agreed that what I was told yesterday was wrong, and my card was not one of those involved in the potential vendor fraud. Thus, it should not be suspended, and she released the lock on it. Yeah! It turns out that Mastercard is not an evil empire, after all. HSBC just has poorly trained phone support personnel. Who knew?
After clearing that all up, I headed off to the Hockey Hall of Fame. It is a pretty cool place, though smaller than I had anticipated. I had figured that they had some kind of exhibit that at least listed all of the people that have been inducted, but they had nothing of the kind. They had a huge exhibit, right up front, to celebrate the 100th anniversary of the Montreal Canadiens hockey club, and a number of cool exhibits focusing on specific individuals of major importance in the NHL, such as Bobby Orr and Wayne Gretzky. That makes sense. What I hadn't counted on was the fact that this is not just the NHL hall of fame, it is truly the world hockey hall of fame. For example, an entire wing was dedicated to the International Ice Hockey Federation. The coolest part of this was all of the jerseys from various countries that you wouldn't think of as hockey places, such as South Africa, Ireland, Mongolia, and Mexico.
After seeing all of that I headed off to the section that focuses on North American hockey, which is pretty cool because they had a lot of displays focusing on Collegiate and minor league hockey on the continent. Until you really pay attention to minor league hockey, you just don't realize how many teams there are out there. Probably not as many as baseball, but it seems close. Each NHL team has at least two affiliated minor league teams, and there are many more out there, especially when you consider the Canadian development leagues. One thing I learned today that I had never known before was that every minor league follows the NHL's lead by having a championship trophy (or plaque, or cup, or whatever) that just gets passed around every year, rather than creating a whole new trophy for each season or tournament.
Speaking of that, the best part was of course going into the trophy room and seeing the Stanley Cup as well as the other major trophies (Hart, Vezina, Calder, Lady Byng, etc.) that are handed out every year. Everything but the Stanley Cup was in a plastic casing, but the Stanley Cup is just right there on the back wall (with an employee that does nothing but watch it and make sure you don't engage in inappropriate behavior with it), completely free and open. Coolness! I had last seen the Cup in 1996 in St. Louis during the entry draft that year, but seeing it in its home was great. Speaking of it, the trophy room is a total cathedral, with nice wood paneling, carved designs in the ceiling, and a wonderful stained glass dome right in the middle. The design of the room really lets you know that while the displays of players and jerseys, sticks and pucks, skates and masks are all nice, the trophy room is serious. This is why you trek in from all over the world, for the trophies, and specifically for the Cup. At the risk of being sacreligeous, it's kind of like making your hajj journey for a hockey fan, you're just going to the Hall in Toronto rather than Mecca.
Speaking of the cup, did you know that what you see on TV, and is displayed in the trophy room, isn't the original? The original is in the "vault" (which opens to the trophy room), and looks basically the same, but there have been lots of changes in the rings underneath it, and at some point in the '40s, I think, they made a whole new trophy based on the original. Pretty interesting. They even kept all of the old silver rings that used to be on it, and they are mounted around the room.
My journey ended in a trip to the gift shop, at which I spent lots of money getting various books and tchotchkes that I don't need, but you don't buy a book of hockey quotes because you need it, you buy it because it is funny (example: "How would you like it if, at your job, every time you made the slightest mistake a little red light went on over your head and 18,000 people stood up and screamed at you?" by Hall of Fame Canadiens goalie Jacques Plante). I also bought a really dorky looking mug with my name on it, which is rad.
After that, my legs were tired so I headed back to the hotel to rest up a bit. For dinner I am going to go to St. Louis Bar and Grill, which is right across the street from the Rogers Centre, because I'm from St. Louis, so of course I need to eat there. I shouldn't even have to explain this to you.
After clearing that all up, I headed off to the Hockey Hall of Fame. It is a pretty cool place, though smaller than I had anticipated. I had figured that they had some kind of exhibit that at least listed all of the people that have been inducted, but they had nothing of the kind. They had a huge exhibit, right up front, to celebrate the 100th anniversary of the Montreal Canadiens hockey club, and a number of cool exhibits focusing on specific individuals of major importance in the NHL, such as Bobby Orr and Wayne Gretzky. That makes sense. What I hadn't counted on was the fact that this is not just the NHL hall of fame, it is truly the world hockey hall of fame. For example, an entire wing was dedicated to the International Ice Hockey Federation. The coolest part of this was all of the jerseys from various countries that you wouldn't think of as hockey places, such as South Africa, Ireland, Mongolia, and Mexico.
After seeing all of that I headed off to the section that focuses on North American hockey, which is pretty cool because they had a lot of displays focusing on Collegiate and minor league hockey on the continent. Until you really pay attention to minor league hockey, you just don't realize how many teams there are out there. Probably not as many as baseball, but it seems close. Each NHL team has at least two affiliated minor league teams, and there are many more out there, especially when you consider the Canadian development leagues. One thing I learned today that I had never known before was that every minor league follows the NHL's lead by having a championship trophy (or plaque, or cup, or whatever) that just gets passed around every year, rather than creating a whole new trophy for each season or tournament.
Speaking of that, the best part was of course going into the trophy room and seeing the Stanley Cup as well as the other major trophies (Hart, Vezina, Calder, Lady Byng, etc.) that are handed out every year. Everything but the Stanley Cup was in a plastic casing, but the Stanley Cup is just right there on the back wall (with an employee that does nothing but watch it and make sure you don't engage in inappropriate behavior with it), completely free and open. Coolness! I had last seen the Cup in 1996 in St. Louis during the entry draft that year, but seeing it in its home was great. Speaking of it, the trophy room is a total cathedral, with nice wood paneling, carved designs in the ceiling, and a wonderful stained glass dome right in the middle. The design of the room really lets you know that while the displays of players and jerseys, sticks and pucks, skates and masks are all nice, the trophy room is serious. This is why you trek in from all over the world, for the trophies, and specifically for the Cup. At the risk of being sacreligeous, it's kind of like making your hajj journey for a hockey fan, you're just going to the Hall in Toronto rather than Mecca.
Speaking of the cup, did you know that what you see on TV, and is displayed in the trophy room, isn't the original? The original is in the "vault" (which opens to the trophy room), and looks basically the same, but there have been lots of changes in the rings underneath it, and at some point in the '40s, I think, they made a whole new trophy based on the original. Pretty interesting. They even kept all of the old silver rings that used to be on it, and they are mounted around the room.
My journey ended in a trip to the gift shop, at which I spent lots of money getting various books and tchotchkes that I don't need, but you don't buy a book of hockey quotes because you need it, you buy it because it is funny (example: "How would you like it if, at your job, every time you made the slightest mistake a little red light went on over your head and 18,000 people stood up and screamed at you?" by Hall of Fame Canadiens goalie Jacques Plante). I also bought a really dorky looking mug with my name on it, which is rad.
After that, my legs were tired so I headed back to the hotel to rest up a bit. For dinner I am going to go to St. Louis Bar and Grill, which is right across the street from the Rogers Centre, because I'm from St. Louis, so of course I need to eat there. I shouldn't even have to explain this to you.
Saturday, June 27, 2009
True North, Day Two
Today was a baseball day. The day started with breakfast, and then a lazy walk around the Rogers Centre, just checking out the nice-looking apartment and condo high-rises that surround this part of the city. I think everyone who lives near the lack has more money than they know what to do with. Well, either that or they are in debt up to their eyeballs, there is that possibility.
Before the ballgame, I went to the official team store and spent a lot of money. Well, I actually only spent a little bit of my own money on a Blue Jays t-shirt. However, I used two American Express gift cheques I got from my boss to get a Blue Jays hat and a replica jersey. I even got the jersey customized with "Thorne" ('cuz that's my name) and "35," as today is my 35th birthday. Yes, happy birthday to ME!
Well, it would have been if the Blues Jays had cooperated. However, they, in their infinite wisdom, decided to send some young punk just up from the minor to pitch, and he got beat like a drum. The Phillies hit two home runs in the first inning. That just doesn't bode well, does it? By the end of the day, the game ended in a 10-0 drubbing that we will never speak of again. Seriously, the Jays couldn't do anything right. So frustrating.
After the game, I chilled in my hotel room for an hour or so, and then I headed next door to the CN Tower. This is supposed to be the tallest "free standing structure" in the world. Please do not ask me the difference between a "free standing structure" and a regular building, because I have no idea. Anyway, it is really tall. The upper observation deck, called the Sky Pod, is about 1.5 kilometres up, and you can see forever from up there. Seriously, I could see the U.S. on the far side of Lake Ontario, over a hundred miles away. Craziness. The clear sky helped a lot with that. The only other time I've been up in an observation tower was about four years ago in Seattle when I was in the Space Needle, when it was cloudy and hazy. Yeah, that didn't work so good. I'm not sure if it was worth $24 bucks, but it was kind of neat.
After that, I got an interesting call from HSBC, the bank that issued the Mastercard I use. They said that Mastercard had contacted them and informed them of some kind of potential fraud involving my account, and to cancel that account immediately and issue me a new card with a new account number. The nice lady in India who talked to me (I mean, where else would she be from? She works phone support.) informed me that HSBC had no actual information on the situation, they were just given a dictate by Mastercard. I didn't realize that Mastercard was god and could do whatever they wanted without explanation. I think it might be time to get myself a Visa card, because I'm pretty sure that being in a foreign country with no active credit card is going to pose some problems. Yeah, this trip could end up being a lot more adventuresome than I had anticipated. Thanks, Mastercard! Now go die or something.
After that was an attempt at a healthy dinner (a salad with spinach, oranges, almonds, and what I think were onions of some sort, and something else I couldn't recognize), and now it's time to rest up for tomorrow, when I go to the Hall.
P.S. Mr. Brad Mills, enjoy your trip right back to triple-A Las Vegas, and I hope somebody ruins your birthday, too. I mean, I've only waited 25 years to actually go to a Blue Jays game in Toronto, so it isnt like this game was important to me or anything. Hey, maybe Mastercard will do it! Lord knows they have the power...
Before the ballgame, I went to the official team store and spent a lot of money. Well, I actually only spent a little bit of my own money on a Blue Jays t-shirt. However, I used two American Express gift cheques I got from my boss to get a Blue Jays hat and a replica jersey. I even got the jersey customized with "Thorne" ('cuz that's my name) and "35," as today is my 35th birthday. Yes, happy birthday to ME!
Well, it would have been if the Blues Jays had cooperated. However, they, in their infinite wisdom, decided to send some young punk just up from the minor to pitch, and he got beat like a drum. The Phillies hit two home runs in the first inning. That just doesn't bode well, does it? By the end of the day, the game ended in a 10-0 drubbing that we will never speak of again. Seriously, the Jays couldn't do anything right. So frustrating.
After the game, I chilled in my hotel room for an hour or so, and then I headed next door to the CN Tower. This is supposed to be the tallest "free standing structure" in the world. Please do not ask me the difference between a "free standing structure" and a regular building, because I have no idea. Anyway, it is really tall. The upper observation deck, called the Sky Pod, is about 1.5 kilometres up, and you can see forever from up there. Seriously, I could see the U.S. on the far side of Lake Ontario, over a hundred miles away. Craziness. The clear sky helped a lot with that. The only other time I've been up in an observation tower was about four years ago in Seattle when I was in the Space Needle, when it was cloudy and hazy. Yeah, that didn't work so good. I'm not sure if it was worth $24 bucks, but it was kind of neat.
After that, I got an interesting call from HSBC, the bank that issued the Mastercard I use. They said that Mastercard had contacted them and informed them of some kind of potential fraud involving my account, and to cancel that account immediately and issue me a new card with a new account number. The nice lady in India who talked to me (I mean, where else would she be from? She works phone support.) informed me that HSBC had no actual information on the situation, they were just given a dictate by Mastercard. I didn't realize that Mastercard was god and could do whatever they wanted without explanation. I think it might be time to get myself a Visa card, because I'm pretty sure that being in a foreign country with no active credit card is going to pose some problems. Yeah, this trip could end up being a lot more adventuresome than I had anticipated. Thanks, Mastercard! Now go die or something.
After that was an attempt at a healthy dinner (a salad with spinach, oranges, almonds, and what I think were onions of some sort, and something else I couldn't recognize), and now it's time to rest up for tomorrow, when I go to the Hall.
P.S. Mr. Brad Mills, enjoy your trip right back to triple-A Las Vegas, and I hope somebody ruins your birthday, too. I mean, I've only waited 25 years to actually go to a Blue Jays game in Toronto, so it isnt like this game was important to me or anything. Hey, maybe Mastercard will do it! Lord knows they have the power...
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