Monday, May 21, 2007

Cartomancy

Cartomancy by Michael A. Stackpole, 2006, Bantam Spectra

The second volume in Stackpole's latest trilogy is even more convuleted than the first volume was. There are literally six different plot threads weaving throughout the book, and while at the end of the book a couple of them come together, the whole "plots within plots" flow of the story really makes the book feel like the middle of a larger story. About a third of the way through the book you just know that there is no way things are going to get wrapped up properly, and the attempt really isn't even made. So, your enjoyment of this book will completely revolve around how much you enjoy the setting and the setup from the first book.

All of the plots from the initial book are still here, and they are generally going strong. Keles Anturasi ends up moving away from the rest of the group into his own plot thread, and Moraven Tolo heads off on his own (nicely circling back to the woman he encountered at the begging of the first book). The only real twists revolve around some kind of reincarnation idea, where various people discover that they are actually gods, or that they contain the spirits of long dead heroes. Honestly, I found that this plot twist lessened the impact of the story for me. I had come to really like some of the characters, and to find out that they aren't really who I had been led to believe seemed kind of cheap to me.

Still, the storytelling is good, and even though the book is quite long, it didn't feel like I had to slog through it. If anything, Stackpole is getting better at creating characters as he goes along, which seems almost impossible, since that has been the hallmark of his stories for years. I must admit that the world itself could stand some more explaining (what are these 5 princes that keep getting talked about, and why should I care about them?). Still, it is characters, not settings, that make a story, and to that end this story has everything you could want.

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